News and updates about
Afterlife: Rickard's Quest -
please post any version-specific feedback, thoughts, comments, suggestions, ideas or bug-reports in the appropriate (or latest) release thread here!
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Ryan
- RjB Software
- Posts: 414
- Joined: October 21st, 2004, 12:43 am
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Contact:
Post
by Ryan » July 8th, 2013, 6:53 pm
With thanks particularly to
Grave_mire for finding and reporting two quite serious bugs,
Afterlife: Rickard's Quest version 1.10.1 is now available to download from
the usual place. As always, a full changelog is available
here.
Please do post below with any further thoughts, suggestions, questions or comments. Have fun!
Ryan
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Grave_mire
- Magic Number 40

- Posts: 54
- Joined: June 12th, 2011, 4:09 pm
- Location: Russia
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by Grave_mire » July 10th, 2013, 12:59 pm
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Oxens
- Magic Number 13

- Posts: 16
- Joined: July 10th, 2013, 2:32 pm
- Location: Ukraine, Doneck
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by Oxens » July 10th, 2013, 2:42 pm
Hi Ryan =) Firstly I want to say thank you for this great game! Thank you so much!And now the case - there was a mistake! If during the game press Escape and then return to the game again pressing this button, you get an error = (and the game closes ... If it's just me - please let me know. Thanks in advance.
[Mod Edit: non-English text removed]
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Ryan
- RjB Software
- Posts: 414
- Joined: October 21st, 2004, 12:43 am
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Contact:
Post
by Ryan » July 11th, 2013, 1:01 am
A quick note to all: please do keep posts in these forums in English. Using other languages makes it hard for other members to participate in the discussion (I've removed the non-English posts from this thread).
Oxens wrote:Hi Ryan =) Firstly I want to say thank you for this great game! Thank you so much!
Thank you for playing!
Oxens wrote:
And now the case - there was a mistake! If during the game press Escape and then return to the game again pressing this button, you get an error = (and the game closes ... If it's just me - please let me know. Thanks in advance.
Ah, thanks for reporting! This bug slipped through as it only activated due to the update in the most recent version to the latest version of the core code module which it shares with the other games in the series. I'll release an update in the next couple of days to fix this.
Argh, that's a silly bug! I entirely neglected to update the save file deletion function when last updating the way some of the achievements were saved. Thanks for finding and reporting this - it will be fixed in the next update.
Ryan