- Fixed bug causing mission objectives to be completed without destruction of the target when struck by falling objects.
- Fixed Story Code input field to be long enough for longer Story Codes.
- Fixed possibility of treasure-hunt missions with targets of zero.
- Fixed bug causing some blocks to be immune from falling in collapsing stages.
- The ESC key can now be used to skip through each item of the post-Act score countup.
- Altered frequency/regularity of falling blocks in collapsing areas.
- Stan busts and skull altars now create a small explosion when destroyed.
- Improved code efficiency of one routine related to Act-generation.