Afterlife 2: Rickard's Journey Version History


Work began on Afterlife 2: Rickard's Journey in the summer of 2006. Three years later, with a lot of help from some great people, the sequel to Afterlife: Rickard's Quest was released on the 18th of May 2009.
v1.2.7
2019-05-01
- Fixed serious bug causing the game to crash on loading.
- Added preload workaround for potential music loading issue in external library.
- Increased scroll speed of Zone boxes in the Act-selection screen.
v1.2.6
2016-10-25
- Fixed minor text display bug causing erroneous extra spacing between some paragraphs.
- Fixed bug allowing players to be damaged by their own umbrella in Versus Battle.
- Fixed bug causing the effects of red aspect crowns to last for twice as long as they should in Versus Battle.
- Fixed discrepancy between mana received and displayed when collecting star balloons in Quest For The Ankhs and Versus Battle.
- Removed erroneous display of Ankhs in the Act-selection screen for Through The Looking Glass.
- Reduced Rickard's available Hearts in Through The Looking Glass from 7 to 4.
- Players now begin games in Versus Battle with the ability to drop four bombs simultaneously.
- Versus Battle scores are now reset when returning to the main menu.
- Powerups and mana in Versus Battle are now reset between games.
- Reduced maximum time of a Versus Battle game from 13 minutes to 4 minutes.
- The timer in Versus Battle now counts down, rather than up.
- Slightly adjusted display and formatting of Lore entries to improve readability.
- Minor and miscellaneous code optimisations and improvements.
v1.2.5
2016-10-22
- Improved control handling for in-game text-boxes, fixing a bug causing looping of speech during Rickard's penultimate battle with Danté if speech was skipped using the Esc key.
v1.2.4
2016-10-18
- Fixed Lore entry for cyclops.
- Fixed timer for Red Aspect to synchronise with other game timers.
- Minor and miscellaneous code improvements and fixes.
v1.2.3
2016-09-29
- Synchronised the game clock to the framerate, in order to make game timekeeping consistent when running at suboptimal speed on low-spec systems.
- Fixed bug causing a congratulatory message to appear erroneously when an Act's Time Target and Mana Target had been achieved, even if the Act had been failed.
- Fixed bug causing end sequence texts to display incorrectly.
- Hellion in Quest For The Ankhs stages can no longer pass through narrow diagonal gaps.
- Changed graphics methods used in map loading routines to decrease loading times.
- Reduced target time for "Splash Point" by ten seconds.
- Made minor code efficiency improvements.
v1.2.2
2016-06-30
- Fixed display issues affecting display of collected Lore.
v1.2.1
2016-06-27
- Made minor tweaks to improve performance of some game elements for lower-spec systems.
v1.2
2015-08-16
- Game now responds correctly to tabbing out to Windows.
- The left and right mouse buttons can now be bound to game controls.
- Added loading and update check notices on game load.
- Improved performance of cutscenes and menus for low-spec systems.
- Miscellaneous code tidying and improvements.
v1.1.0
2012-11-05
- Corrected mistake in mission briefing text for one Act.
- Updated in-game texts to use wraith (rather than human) naming conventions for Realm descriptions.
- Miscellaneous in-game text updates.
- Various code updates and improvements.
- Corrected aesthetic flow of text boxes.
- Corrected graphical bug affecting the display of some icons.
- The game now includes the option to automatically check for updates when loading.
v1.0.5
2010-02-06
- Consoles in Training Pad Zone now list the correct key for jumping.
- Discovered and removed unnecessary filesize overhead from game executable.
v1.0.4
2009-05-28
- Fixed a bug causing Rickard to "teleport" (often to his death) in specific circumstances when riding the DHU.
v1.0.3
2009-05-27
- Added specific error message for failures due to memory shortage.
- Fixed bug causing only lit bombs to detonate upon the end of an Act.
- Fixed bug causing Rickard's total number of bombs to sometimes become inaccessible.
- The second robo-skull now correctly waits for Rickard to enter its chamber before attacking.
- Fixed a bug allowing the "Jump" key to be duplicated between two players.
- Fixed a bug allowing the same key to be duplicated for different actions of the same player.
- Fixed two bugs relating to crystal formations in Mystic Caverns Zone.
- Fixed bug causing Rickard to levitate when landing on a submerged platform.
v1.0.2
2009-05-19
- Fixed bug causing crash when setting custom controls.
v1.0.1
2009-05-18
- Fixed path-scripting bug affecting one Act.
v1.0.0
2009-05-18
- First release.