Afterlife 3: Legends Of Rickard Bronson Version History


Afterlife 3: Legends Of Rickard Bronson took form at the very end of 2009. It was finished and released more than two years later in September of 2012, and has been updated frequently since thanks to lots of great feedback and suggestions from players (thanks guys!)
v1.12.2
2017-11-20
- Fixed bug causing mission objectives to be completed without destruction of the target when struck by falling objects.
- Fixed Story Code input field to be long enough for longer Story Codes.
- Fixed possibility of treasure-hunt missions with targets of zero.
- Fixed bug causing some blocks to be immune from falling in collapsing stages.
- The ESC key can now be used to skip through each item of the post-Act score countup.
- Altered frequency/regularity of falling blocks in collapsing areas.
- Stan busts and skull altars now create a small explosion when destroyed.
- Improved code efficiency of one routine related to Act-generation.
v1.12.1
2017-07-10
- Fixed serious bug causing a crash when killing a grave-flower in wild territory.
- Fixed bug causing treasure-collecting missions with targets of 0 Marks in some circumstances in the Cloud Heaven Zone.
- Fixed bug allowing Brother Raymond to use his levitation ability unnecessarily while submerged in liquid.
- Reduced reputation effects of intervention in hellion conflicts.
- Additional code tidying and optimisation.
v1.12
2017-04-28
- Fixed serious bug causing potential crashes in some missions in the Flooded Ruins Zone.
- Fixed bug causing incorrect spawning of white defenders in some Acts.
- Fixed bug casuing the Golden Hourglass to function incorrectly.
- Fixed bug causing folk ancients not to attack when Rickard was in his balloon!
- Fixed bug causing certain Story Codes not to generate missions accurately.
- Fixed bug allowing treasure balloons to contain incorrect items.
- Fixed minor bugs affecting mission generation.
- Fixed text wrapping bug.
- Prevented one possible terrain layout in the Flooded Ruins Zone which could potentially make certain missions impossible without specific equipment.
- Loot dropped by slain foes, contents of chests, treasure balloons and ammunition sacks, puppies borne by pregnant spooks and items offered by fairy flowers are now consistent when using Story Codes.
- Altered conditions, rewards and descriptive text of some Achievements.
- Altered the items offered as gifts to new adventurers by the Brotherhood, and updated the interface for selecting a gift.
- Expanded content and tweaked terrain-generation algorithm for the Icecube Labyrinth Zone.
- Added an additional constructor boss type to the Mystic Caverns Zone.
- Altered behaviour of constructors encountered in mini-labyrinths.
- Miscellaneous code tidying and efficiency improvements.
v1.11.9
2017-04-13
- Fixed serious bug causing frequent crashes while generating missions.
- Fixed serious issue causing the game to hang when generating certain missions in the Flooded Ruins Zone.
- Fixed serious bug causing the game to crash when destroying an abomination egg.
- Fixed bug causing some missions in the Cloud Heaven Zone to be generated without mission objectives.
- Fixed bug causing some Story Codes not to work.
- Fixed several small bugs potentially causing inconsistency when replaying certain Acts using Story Codes.
- Fixed bug causing certain hellion to be erroneously vulnerable upon spawning.
- Fixed minor tiling bugs affecting Mystic Caverns Zone and Hidden Garden Zone.
- Fixed/improved some minor details related to mission objective positioning in all Zones.
- New achievements are now saved when accomplished during an adventure (to help protect against lost progress in the event of an unexpected computer shutdown during play).
- The Progress list can now be sorted in either ascending or descending order using the Tab key (descending by default).
- The exit portal will now relocate if blocked from materialising at the completion of a mission.
- Made small tweaks to slightly increase late-game difficulty gradient.
- Tweaked timing of vision controls.
- It is now possible to use the hot air balloon in all standard missions!
- Green spooks now carry from one to three young, rather than two.
- Slightly altered behaviour and increased life total of constructors.
- The Mystic Caverns Zone is no longer always swathed in darkness!
- Additional minor tweaks to Act generation in Mystic Caverns Zone.
- Minor tweaks to briefing text formatting.
- Various additional minor and miscellaneous code and efficiency updates and improvements.
v1.11.8
2016-11-27
- Fixed control bug allowing the balloon to maintain an exact altitude without fuel consumption when leaving a slippery surface.
- The Crystal Ball now correctly displays the location of treasure hidden inside other objects and some platforms which were previously not shown.
- The visible map is now centered in the Crystal Ball's display.
- The Crystal Ball now gradually loses detail with each use, and partially recharges at the end of each Act.
- Removed thermals above lava in the Fire Ocean Zone.
- Modified placement of NPCs in rescue missions.
- The "Sprinter" trait can now not be used when followed by an NPC on foot.
- Minor RSF expansions.
v1.11.7
2016-11-13
- Fixed serious bug causing The Last Stand game timer not to progress correctly.
- Fixed bug allowing unlimited jumps when wearing the Suit Of Armour or Aqua Helm while immersed in liquids.
- Fixed bug causing changes in reputation with the Brotherhood not to be correctly calculated under some circumstances when aborting missions in the Training Pad Zone.
- Fixed bug causing the "Look Around" function not to work correctly.
- Fixed graphic and music bugs when entering/exiting pipes whilst Aspect Crowns or certain amulets were equipped.
v1.11.6
2016-10-29
- Fixed incorrect over-specification of some mission targets when eliminating specific hellion for the Brotherhood.
- Corrected in-game text for the Status Symbol Medallion.
- Removed the Stealth Balloon upgrade.
- Added new trait: Leeway!
- Added new item: Shadow Orb!
- Added one new mission type.
- Hellion are now able to target NPCs in Rickard's company.
- Minor RSF fixes and expansions.
- Minor and miscellaneous code and game optimisations.
v1.11.5
2016-10-26
- Fixed text display bug causing erroneous extra spacing between some paragraphs.
- Fixed descriptive texts for achievements adding new starting gifts for new adventures.
- It is no longer necessary to collect all shrapnel from an area in order to achieve a Perfect grade.
- Removed the potential for toxic fumes to be encountered in the Fire Ocean Zone.
- Increased the mana required to regain a Heart in The Last Stand.
- Improved the way in which the game generates treasure released when destroying objects.
- Miscellaneous code optimisations and improvements.
v1.11.4
2016-10-20
- Fixed bug causing the "Seven Zones Completed" Achievement to be awarded only when completing a Zone for the fourth time.
- Fixed bug causing occasional malformed water surfaces in the Frigid Freezer Zone.
- Rickard now looks up or down faster when holding the up/down keys.
- Increased the previously somewhat brutal reaction times of snowfolk/sandfolk sentinels when spotting Rickard.
- The DHU can now deflect thrown stones.
- Added specific demise descriptions for deaths caused by spikeballs.
- Minor and miscellaneous code optimisations.
v1.11.3
2016-10-18
- Fixed serious bug causing the game to crash under specific circumstances in Target Tower and Endless Tower games.
- Fixed bug causing Aspect Crowns to remain in the player's inventory after use if an Act was completed whilst still activated.
- Fixed minor issues concerning hellion animosity from allied factions.
- Synchronised game timers with framerate, to improve consistency when running on lower-spec hardware.
- Made optimisations to improve framerate throughout the game interface for lower-spec hardware.
- Rickard's balloon and DHU are no longer recovered automatically if abandoned in an Act.
- Rickard now looks up/down more quickly when holding the up/down keys.
- Minor RSF expansions.
- Minor and miscellaneous code and interface fixes and optimisations.
v1.11.2
2016-09-06
- Updated scoreboard-submission and in-game version update notification systems to work with future updates.
v1.11.1
2015-09-11
- Fixed serious bug causing the game to crash when the ESC key was pressed to skip counting up very high scores at the end of an adventure.
- Fixed bug causing localised month names to be used in (otherwise fully English) log files.
- Fixed minor display behaviour issues affecting the in-game scoreboard display.
- Miscellaneous code tidying and improvements.
v1.11
2015-08-21
- Fixed serious bug in music looping routine causing a crash under some circumstances when the game had been paused.
- Fixed bug causing splashes to appear in midair when falling blocks landed in lava.
- The game now responds correctly when tabbing out of the game to Windows.
- Removed explicit minimisation option from game menu.
- Added support for using the left and right mouse keys as game controls.
- Added explicit loading status messages on game load.
- Miscellaneous code tidying and improvements.
v1.10.0
2015-02-26
- Fixed minor bug in introduction text.
- Fixed bug causing some oddities with behaviour of certain platforms at the lowest end of a map.
- Updated RSF parser and data handling to compliance with the latest Regnus specification.
- Added option to store adventure log files to the Windows Documents folder instead of the game directory (which may make them particularly easier to find for players on systems using virtualised directory structures!)
- The Brotherhood now extract Rickard's balloon and DHU from a mission if left behind on completion!
- Drastically reduced the effectiveness of thermal updrafts above lava.
- Fixed minor repetition issue in one RSF.
- Minor and miscellaneous code efficiency improvements.
v1.9.1
2014-03-24
- Fixed bug causing mana to be accumulated from training targets, and potentially causing the game to crash under certain circumstances.
- Fixed minor interface bug preventing the option to quit from one circumstance in the pre-mission briefing.
- Minor and miscellaneous aesthetic fixes.
v1.9
2014-03-14
- Fixed bug causing incorrect sound effects for treasure in horizontal collisions.
- The Fuel Barrel now has a description when examined with the Spyglass.
- Added notification when attempting to pick up an item with a full inventory.
- Golden Keys now occupy a (stackable) slot in the inventory!
- The Magnetic Basket balloon upgrade now attracts gold bars and keys, as well as coins!
- Fuel Barrels can now explode when dropped from a height, or into lava (opening up the possibility to use them as highly destructive improvised bombs!)
- Skull Captains will now sometimes drop chests!
- Chests may now contain Mystery Crystals!
- New item: Zap Gun!
- Minor and miscellaneous code, gameplay and interface fixes, improvements and optimisations.
v1.8.2
2014-03-05
- Fixed serious last-minute bug from last update causing game to crash.
v1.8.1
2014-03-04
- Fixed serious bug causing a crash when achieving a very high score as Brother Raymond.
- Fixed bug causing some items not to retain characteristics when discarded.
- Fixed bug allowing early unlocking of Story Codes.
- Fixed two minor RSF bugs causing grammatical errors in cut-scenes.
- Prevented bug causing some features in levels (such as pipes) not to function correctly in certain circumstances.
- Fires no longer appear in The Last Stand, preventing an exploit introduced since the addition of thermals.
- Mystery Crystals are now correctly marked with an item highlight.
- Revised the items available as gifts to new adventurers.
- The DHU can no longer be lost through the top of the level via water inlets.
- It is no longer possible to sell damaged armour in the Emporium.
- Added display of current riches to the Buy Goods window.
- Minor and miscellaneous code, graphical and gameplay optimisations and improvements.
v1.8
2014-02-14
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Fixed existing bugs and issues:
- Fixed serious bug potentially causing crashes on Act preparation in certain circumstances in the Mystic Caverns Zone.
- Fixed serious bug causing a crash when killed by spikes in Mystic Caverns Zone.
- Fixed serious bug causing the game to crash during briefing when playing as Brother Raymond.
- Fixed serious bug causing the game to crash when arming Brother Raymond with a Cursed Ring or Apocryphal Scroll.
- Fixed serious bug in slime collision detection causing the player to occasionally teleport, seemingly at random, in slime-infested levels.
- Fixed bug causing erroneous wooden platforms to appear in the Endless Tower minigame under specific circumstances.
- Fixed bug causing buggy ponds in Hidden Garden Zone.
- Fixed bug in adventure logging causing per-level scores not to be recorded when playing as Brother Raymond.
- Fixed bug causing player to claim kills in very specific circumstances which were not rightly theirs to claim.
- Fixed bug sometimes causing Story Codes to generate an incorrect Act.
- Fixed bug causing incorrect panning for some sound effects.
- Fixed bug causing falling blocks to incorrectly injure some hellion.
- Fixed bug causing Brotherhood observers to incorrectly appear when using Story Codes.
- Fixed bug allowing Perfect grades to be achieved even when an allied NPC was injured.
- Fixed bug causing blockheads never to appear in rooms accessible by pipes.
- Fixed bug causing dead-end secret passages never to appear.
- Fixed bug to ensure that it is now possible (though by no means easy!) to earn the friendship of the Puppetmasters!
- Fixed bug causing the Adventure Type menu to be incorrectly unlocked in the wrong circumstances.
- Fixed bug causing grave-flowers not to give credit for pacifism in wild levels.
- Fixed bug causing warring factions to ignore Rickard's involvement.
- Fixed bug preventing the Spyglass from functioning correctly.
- The player's character will now stop trying to walk when he reaches the edge of the level.
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Improved interface and menus:
- Completely redesigned the Emporium menu.
- In the Traits list, categories are now colour-coded to display whether they contain available traits.
- The left cursor key can now be used to move back to the parent category in the Traits menu.
- The escape key can now be used to skip the end-of-adventure score countup.
- It is now possible to edit the game controls from the in-game pause menu.
- The Look Around option no longer appears in The Last Stand, Target Tower or Endless Tower minigames.
- The names of dead or missing Gatekeepers are now visible in mission descriptions when playing as Brother Raymond.
- Corrected wraith pluralisations in mission descriptions and briefings, and renamed wraith elites to their wraith name ("kzanza").
- Minor menu and interface updates and fixes.
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Improvements, revisions and modifications to existing gameplay and physics:
- Slightly reduced the overall speed of gameplay.
- It is now possible to abort missions at all times.
- It is now possible to grab hold of ladders or other climbable scenery even when falling fast.
- Air no longer runs down while awaiting exit from a pipe in toxic gas levels.
- Collecting a balloon while underwater or in toxic gas now also boosts a companion NPC's air.
- The basket of the balloon is now safe from the effects of toxic fumes.
- The Look Around feature is no longer available in dark levels.
- A following NPC is now immune to incoming fire when riding the DHU with Rickard.
- Water bombs now always freeze viable targets in ice levels.
- Slightly modified the Endless Tower minigame.
- It is now possible to fall slightly further before sustaining damage.
- Characters will now always sustain damage when falling wildly.
- All items are now available immediately in the Emporium.
- Revised purchase and sale costs of items in the Emporium.
- Wearing the Aqua Helm or Fire Helm now causes players to deal more damage to enemies when falling on them from above (as was already the case with a Suit Of Armour).
- Grave-flowers will no longer bestow gifts following levels in which the player was observed in a non-pacifist role.
- Minor and miscellaneous game and code improvements, updates and fixes.
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Modification of existing hellion behaviour:
- Wraith Djinza and Puppetmasters now always have temporary invulnerability when encountered in non-boss Acts.
- Modified the behaviour of several hellion to improve consistency of attack patterns.
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Expansion and modification of existing content:
- Corrected population balance of wild levels.
- It is now possible for water bombs and rockets to be found in levels and appear in the Sack Of Plenty.
- Rebalanced likelihood of secret passages and pipes in all levels.
- Expanded content for existing Zones.
- Minor RSF expansions.
- Spook Chieftains and Wraith Stanza and Puppetmasters now appear as bosses!
- The Deep Breather trait now comes in four successive levels.
- Renamed the Featherweight trait to Enhanced Lift.
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New and removed content:
- Removed Trait: Armour Piercing.
- New hellion: white wraith Stanza!
- New artefact: Bronze Ankh!
- It is now possible to unlock hints for unattained achievements!
v1.7
2014-02-01
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Fixes to existing bugs and issues:
- Fixed bug causing Act not to end upon player death in certain circumstances.
- Fixed potential minor issues with collision detection for certain weapons under certain circumstances.
- Fixed buggy collision handling when throwing certain weapons very close to solid walls.
- Fixed bug causing incorrect sound effects on missiles horizontally colliding with solid walls.
- Fixed bug meaning that Mystery Crystals did not function correctly.
- Fixed bug causing NPCs not to correctly follow the player through pipes.
- Fixed bug causing weird behaviour when the second jump key was pressed while awaiting exit from a pipe.
- Fixed display bug causing text to run off-screen for some Achievement unlocks.
- Fixed minor display bug seen when using certain items when travelling through pipes.
- Fixed bug causing exit portal sometimes to remain open after traversal under certain circumstances.
- Fixed bug in tile data causing collision detection to go badly awry in The Last Stand.
- Fixed issue causing some malformed platforms to appear in the Fire Ocean Zone.
- The Friend Of The Grave-Flowers and Adventure Type Unlocked achievements now display the correct achievement images.
- Corrected minor issue concerning the interaction of items with blasts.
- Corrected text descriptions for two achievements.
- Reputation is no longer calculated when replaying Acts using Story Codes.
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Fixes and improvements to hellion behaviour:
- Fixed bug causing constructors not to attack under certain circumstances.
- Fixed bug affecting blockhead placement, potentially provoking collision conflicts.
- Blockheads will no longer repeatedly throw themselves against some obstacles, attempting to attack.
- Ballrogs and defenders now happily coexist in the wild without violence.
- Corrected folk Avenger behaviour.
- It is no longer possible to injure constructors by jumping on them.
- Corrected reaction of some hellion to water.
- Gunship golems can now only be hurt when struck in the eye.
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Graphical improvements:
- The Barbed Mesh and Elongated Barbs upgrades are now graphically visible in-game.
- Added additional colours of ancient tome.
- Various minor and miscellaneous graphical enhancements and fixes.
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Expansion and improvements to menus and interface:
- The option to look for secret passages now appears on the weapon change menu, rather than the pause menu.
- Character, adventure type, reputation and first zone selections are now made upon starting a new adventure, rather than from the Options menu.
- Improved formatting of adventure logs and added additional per-Act score information.
- The mission description in the in-game pause menu is now updated when the mission is completed (or failed!)
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Modifications to gameplay, balance and physics:
- Stacked items can now be affected by blasts.
- It is now possible to throw three spikeballs from the balloon, just as on foot.
- It is now possible for companion characters to be drowned.
- Taking sides in a hellion battle will now positively affect reputation with the race aided.
- NPCs can now be hurt by a wider variety of circumstances when following the player (but possess additional health).
- The Brotherhood no longer offer a choice of Zones after Chapter 13, in Boss Rush mode, or to Brother Raymond.
- Discarded items are now dropped into the current level, and can be recollected...
- Mystery Crystals are now counted even if collected during a failed mission.
- Enemies are now physically repelled by incoming fire.
- Mission time limits now decrease as an adventure progresses.
- Boss health scaling now follows a shallower incline.
- Revised hellion populations throughout the game.
- Radically modified the way the DHU operates! (Veteran players are advised to experiment in Target Tower, The Last Stand, or the Training Pad Zone to get to grips with the new handling!)
- Changed behaviour of shrapnel-producing weapons activated directly adjacent to enemies.
- Revised mission selection process.
- Mana is now accrued for every kill in The Last Stand (in the same way as for the Negative Karma trait in Adventure mode), and the Fall Guy trait is also in effect, limiting fall damage.
- Enemies killed by landing on them from above now earn mana as part of your current combo!
- It is no longer possible to concurrently have both the Mana Vampire and Negative Karma traits.
- Revised functionality of the Mana Vampire trait.
- Revised chances of different treasure chest contents.
- Expanded on existing mission objectives.
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New and removed content:
- New Zone: Mystic Caverns Zone!
- New traits: Double Handed, Bodyguard (unlocked via the Human Slayer achievement), Carpet Bomber and Night Vision!
- Removed traits: Upshot and Enhanced Trajectory.
- New balloon upgrade: Magnetic Basket!
- Alternate balloon envelopes are now unlockable in the Emporium!
- A Brother of the Order of the Gatekeepers will now sometimes accompany Rickard on his quests!
- Areas of such additional perils as toxic fumes, collapsing ceilings and pitch darkness can now be encountered in some Zones, earning hazard pay (and entering an area in which a battle is being waged between hellion factions will now also accrue hazard pay!)
- The Brotherhood will now sometimes dispatch their operatives on missions to destroy lost artefacts and lore!
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Additional updates:
- Updated training missions to take new changes into account.
- Revised Zone ordering.
- Various RSF expansions.
- Minor and miscellaneous menu and interface fixes and improvements.
- Improved accuracy of timing routines in order to improve framerates across different platforms.
- Minor and miscellaneous code fixes, corrections, tidying and improvements.
v1.6.3
2013-11-18
- Added protection against RSF errors causing crashes between Zones (and fixed bugs found in all existing RSFs).
- Fixed bug causing the Amulet Of Pain to be severely OP.
- Fixed bug causing some bar patrons to repeat each other's rumours.
- Updated to latest version of internal Regnus parser to fix minor text errors.
v1.6.2
2013-11-13
- Fixed serious bug causing crashes when fighting folk ancients.
- Fixed serious bug causing crash during generation of some levels in the Inner Organ Zone.
- Fixed two bugs causing some story codes not to work correctly.
- Fixed bug causing chests sometimes to use up more than one key when unlocked!
- Fixed and corrected small issues with adventure logs.
- Spikes are now only dangerous when struck at the sharp end!
- It is now possible to use explosives to blast coins, items and treasure out of hard-to-reach places!
- In addition to fuel barrels, the Barrel Of Plenty and the Rocket Pack will now also explode if hit with a bomb!
- Exit portals no longer open directly in front of pipes.
- Instead of "Storybook.txt", adventure logs are now recorded to separate files, found in the "Adventure Logs" directory!
- Expanded and improved information recorded in adventure logs.
- Minor RSF expansions.
- Minor and miscellaneous code tidying and corrections.
v1.6.1
2013-11-02
- Fixed serious bug occasionally causing crashes during level generation.
- Fixed serious bug causing crashes in the Emporium when armour was equipped.
- Fixed bug causing Rickard not to always automatically drop from the DHU when riding a thermal.
- Fixed bugs causing current armour status not to display in the Emporium or in-game.
- Fixed bug causing the Armourer and DIY Expert traits not to work correctly.
- Fixed bug preventing the Spyglass from functioning correctly with items held further down the inventory than itself.
- Fixed bug causing the Tiara Of Ancients not to correctly update music when switching between rooms.
- Fixed small display issue affecting the Horn Of The Wild.
- Fixed bug sometimes causing rooms with no exits in the Training Pad Zone.
- Fixed bug causing some quit adventures not to be recorded correctly in the "Storybook.txt" file.
- Corrected verb usage for the Ankh Pendant.
- Corrected Act titles for the Training Pad Zone.
- The Tiara Of Ancients no longer expends mana.
- Added additional content to training missions.
- The balloon now explodes upon destruction, harming nearby hellion!
- The DIY Expert can now be used even after Acts in which the balloon sustained damage.
- Whether an item is equipped is now shown when selling items in the Emporium.
- Improved navigation functionality of the traits menu.
- It is now possible to quit an adventure from the Emporium using the escape key.
- Modified and fixed the attack pattern for the gargantuan cyclops.
- Modified reward for completing training in under three minutes.
- Modified mana cost of High Jump trait.
- Made minor tweaks and fixes to some level generation algorithms.
- Minor and miscellaneous code and interface fixes, updates and improvements.
v1.6
2013-10-25
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Fixed existing bugs:
- Fixed bug causing timed bombs and mines to detonate automatically on collision with pixie-flowers.
- Fixed bug causing fairly major collision conflicts when bitten by devilfish.
- Fixed minor bug causing victory music to be cut off prematurely in some Acts.
- Fixed bug potentially allowing empty names to be submitted to the online scoreboards.
- Fixed bug causing unnecessary delay to server communication times when viewing or submitting scores to the online scoreboards.
- Fixed graphical bug affecting the Holy Hand Grenade.
- Fixed sale value of the White Aspect Crown.
- Fixed bug causing the possibility of missions to collect zero treasure.
- Fixed some minor bugs causing rare inconsistencies when using Story Codes.
- Fixed bug causing the mission not be failed in one circumstance when a mission objective was destroyed.
- Fixed bugs related to discarding certain items while equipped.
- Fixed bug meaning that the Barrel Of Plenty could only be equipped while in the balloon.
- Fixed bug causing some types of shrapnel not to trigger fuel barrels to explode.
- Fixed bug causing some cyclops not to appear in the Crystal Ball.
- Fixed serious bug potentially causing crashes in certain levels when enemies were killed near to the upper edge of the level.
- Fixed bug causing the Deep Reserve (+4) trait not to be available to Brother Raymond.
- Fixed bugs causing slayer traits not to have their intended effect.
- Fixed minor texturing bug affecting Hidden Garden Zone.
- Fixed bug causing messages to occasionally be incorrectly repeated when interacting with level and mission features.
- Fixed minor graphical bug affecting the display of secret passages in Ice Caverns Zone in the Crystal Ball.
- Fixed bug causing mission completion message to be displayed more than once under some circumstances, and exit portal not to close.
- Fixed bug sometimes ignoring dropped coins when calculating Perfect status for an Act.
- Fixed bug allowing retirement after failing the Brotherhood for the final time.
- Fixed bug causing the Pay Negotiable (now "High Earner") trait to have no effect.
- Fixed bug in collision detection between mana balloons and the DHU.
- Fixed bug causing glitches in teaser texts for the Training Pad Zone.
- Fixed bug causing blockheads to be able to see and attack even when the player was invisible.
- Fixed bug causing reputation with the Wraith Empire to erroneously increase during Chapter 13.
- Fixed bug causing tiles to sometimes unexpectedly morph when struck by some projectiles.
- Fixed bug causing a crash when landing on certain enemies from above.
- Fixed bug deactivating engine when riding an updraught.
- Fixed bug causing weapons to display ammo incorrectly in the in-game inventory menu when an appropriate Sack Of Plenty was equipped.
- Fixed missing references in RSF causing improper demise descriptions in Chapter 13.
- Fixed bugs causing various problems when Training Pad Zone was selected for the first Chapter.
- Fixed rare bug preventing the achievement of Cyclops Slayer if the last cyclops killed was part of a cluster.
- Fixed several bugs preventing kill counts from being correctly recorded.
- Fixed bug causing occasional hangs during level generation in the Dark Future Zone.
- Fixed bug causing some missions never to be selected in the Dark Future Zone.
- Corrected and simplified parallax handling.
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Changes to existing gameplay:
- Modified responsiveness of controls to allow more forgiving reaction-times when jumping from edges.
- Rickard can now no longer be struck by projectiles while riding the DHU!
- Rickard can now steer the DHU while airborne!
- It is now possible to harm most enemies by landing on them from above (when falling from a sufficient height!)
- There is now a chance of breaking tiles when landing on them from a height!
- Holding the Umbrella key while descending a ladder now slides down quicker.
- It is now possible to make a third mid-air jump when not carrying the DHU.
- Rickard can now ride thermals above lava or other heat sources in all levels!
- Rickard now receives additional air from mana balloons collected while underwater even when in his balloon.
- Additional reinforcements no longer arrive if all existing enemies have been slain.
- By default, there are now three (rather than four) Acts to each Chapter!
- Modified availability of shop items to synchronise with new Chapter layout.
- Added new unlockable Adventure Type option to the main menu, allowing the number of Acts per Chapter to be set (with three options: Adventure, Epic Adventure, Boss Rush!)
- It is now possible to purchase upgrades for some items in the Emporium!
- Updated training missions in accordance with changes to gameplay.
- Minor and miscellaneous tweaks and balances to gameplay.
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Changes and additions to traits:
- Heavily revised all traits and reordered the traits list, removing those made obsolete by changes in this version, and renaming, combining, or otherwise tweaking the effects of many others (and thus also revised traits contained in the Scroll Of Skills available as a gift from the Brotherhood).
- Revised cost of traits and balloon upgrades (downwards!) and sale prices of artefacts (upwards!)
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Changes and additions to hellion:
- Increased power of devilfish projectile attacks.
- Reduced maximum speed of ancient skulls.
- Reduced life of demon gunships.
- Modified the behaviour of blockheads.
- Modified the attack pattern of demons (and allowed Rickard to take a balloon into demon lairs!)
- Added new attack pattern for constructors.
- New hellion: demon spawn, fairy-flowers (trading mana for items!) and grave-flowers (watching from the shadows and providing additional support for pacifist players!)
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Changes and additions to items:
- The Crystal Ball now shows Rickard's balloon.
- The Ankh is now equipped when in use, rather than expended.
- The Horn Of The Wild can now summon hellbats.
- The Silver Whistle no longer expends mana, and has an increased effect.
- The Magic Mirror has a revised effect.
- Renamed Aspect Crowns to be more descriptive of their respective functions.
- New items: Spyglass, Golden Ankh, Amulet Of Pain, Amulet Of The Wild, Golden Timepiece, Ankh Pendant and Philosopher's Stone!
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Other changes:
- The "Storybook.txt" adventure log file is now appended to, rather than overwritten for each new adventure.
- Modified default controls.
- Miscellaneous additional expansion and modification to content in existing Zones, RSF expansions, graphical fixes and improvements, changes, fixes and improvements to other menu interfaces and in-game messages, and miscellaneous code updates, corrections, fixes and improvements.
v1.5
2013-03-12
- Fixed bug allowing Rickard to drown in his balloon after exiting a level.
- Fixed several bugs affecting the Barrel Of Plenty.
- Fixed bug potentially creating impossible missions in Desert Tomb Zone, Hidden Garden Zone and Ivory Temple Zone.
- Pixies are now visible in the Crystal Ball.
- Added a feature to record a logfile (with Story Codes!) for the most recent adventure!
- Minor RSF edits.
v1.4
2013-03-02
- Fixed serious bug causing a crash when collecting some fuel barrels when carrying a full inventory.
- Fixed serious bug causing a crash in certain situations when a very high combo was achieved (particularly problematic in the Target Tower!)
- Fixed serious bug causing controls to potentially become entirely unresponsive in certain situations on slower systems.
- Fixed bug allowing Slayer awards to be achieved in The Last Stand.
- Fixed silly bug causing the balloon to erroneously start the game with the Battering Ram upgrade.
- Fixed bug causing incorrect tower generation upon failure in Target Tower and Endless Tower games.
- Fixed bug causing incorrect placement of targets in the Target Tower.
- Fixed bug causing NPCs to erroneously inherit the player's attack rate.
- Fixed bug allowing Rickard to use the Deadly Hunting Umbrella in training missions prior to its introduction.
- Fixed bug in core modules causing incorrect processing of text wrapping.
- Fixed minor bug causing notification texts to potentially be displayed incorrectly.
- Corrected code allowing Brother Raymond to regenerate ki while swimming.
- Corrected code to allow forced failures when climbing.
- Pausing the game now clears text displays.
- Renamed the Brotherhood Talisman the Aegis Talisman.
- Brother Raymond no longer begins the game with an Aegis Talisman.
- Revised items offered by the Brotherhood to new adventurers.
- Added notification in the Emporium when attempting to buy items with a full inventory.
- Added "Look Around" option to in-game pause menu, to search for hidden secret areas!
- Added "Shrink Window" option to Pause menu and Emporium/Sanctum menus.
- Revised training courses for better learning gradient and to include training for new features, as well as for minor tweaks to text and aesthetics.
- Improved sound-handling routines in core module.
- Various miscellaneous and minor code improvements.
v1.3.1
2012-12-13
- Fixed serious bug causing the game to crash when attempting to display world records for The Last Stand.
- Fixed serious bug causing achievements not to be registered correctly in specific circumstances.
- Fixed serious bug causing the game to crash following certain demises.
- Fixed bug affecting health icon displays in the Emporium.
- Fixed bug causing some achievements to display incorrectly.
- Fixed bug causing some information not to be correctly reset when deleting saved data.
- Fixed and improved detail of some demise descriptions.
- Fixed and improved minor aspects of hellion interaction.
- Removed erroneous duplicate listing for the Featherweight trait.
- Revised and expanded upon traits available to Brother Raymond.
- The Mana Vampire trait is now available to Rickard.
- It is now possible to unequip the Deadly Hunting Umbrella.
- Modified behaviour of demon gunships and teleporters.
- Miscellaneous and minor code and interface updates.
v1.3.0
2012-12-04
- Fixed bug sometimes causing erroneous time-outs in minigames.
- Corrected graphical bug when guiding an NPC and wall-hugging.
- Minor fixes to Regnus scripts.
- Fixed bug commonly affecting placement of the DHU when rediscovered after loss.
- Fixed bug causing yellow pixie-flowers not to work correctly with the Rocket Pack
- Fixed bug causing white defenders to occasionally be spawned incorrectly in hidden rooms.
- Fixed bug causing incorrect missions to be given in Chapter 13.
- Fixed very specific bug in core module potentially causing the number eighteen to appear incorrectly in text.
- Fixed bug causing a Perfect grade not to be achieved if a collected pixie-flower was still active at the end of an Act.
- Fixed bug allowing enemies to be hit in certain circumstances when invulnerable.
- The level of acceleration for score-counting speeds at the end of Acts is now responsive to the size of the score being counted.
- Bouncing on the balloon canopy now allows Rickard to recover from stunning following injury.
- A Fuel Barrel now refuels half of a standard balloon fuel tank.
- The effects of actions upon reputation are now inverted when a Magic Mirror is in use.
- Removed the possibility of variance in Crystal Ball behaviour.
- It is now possible to buy fuel refills for the Rocket Pack in the Emporium.
- Added a new Balloon Upgrades menu to the Emporium, incorporating new and existing balloon upgrades previously available through the Emporium and the Traits menu, and revised several existing upgrades.
- Added new playable character: Brother Raymond, plus a variety of additional character-specific traits!
- Added new trait for Rickard: Evasive Reactions.
- Added new items: Shadow Amulet and Status Symbol Medallion.
- Added new steel-drum variant Fuel Barrel.
- Rickard can now be called upon to find and recover specific data from the Thirteen Realms for the Brotherhood.
- Added a progress percentimeter to the Achievements list.
- Reordered main menu and added navigation hints to Records menu.
- Major code revisions to allow for implementation of new features and expansions.
- Adjustments to timing code in order to improve framerate consistency across different hardware configurations.
- Many other miscellaneous and minor balancing, gameplay, graphical, textual, interface, enemy behaviour and code updates, fixes and revisions.
v1.2.0
2012-11-10
- Fixed bug causing the Magic Lamp to display pixie colours incorrectly when viewed in the inventory.
- Fixed bug causing some traits not to work correctly when learned from the Scroll Of Skills.
- Fixed loophole potentially allowing Rickard to come into possession of more than one DHU.
- Fixed bug causing the game to crash in Fire Ocean Zone and Cloud Heaven Zone when playing The Last Stand.
- Fixed graphical bug when carrying the Rocket Launcher underwater.
- Fixed bug causing Rickard to remain fully functional when drowned inside his balloon.
- Fixed bug causing armour to protect Rickard from drowning.
- Fixed bug causing Spikeballs not to work when a Sack Of Plenty containing Spikeballs was equipped.
- Fixed bug causing delay at end of some Acts if an Aspect Crown was equipped.
- Fixed bug causing menu music to cease playing when quitting a chosen story during the mission briefing.
- Fixed serious bug causing a program crash in the Training Pad Zone.
- Fixed bug causing an inability to quit adventures during certain briefings.
- Fixed minor bug causing incorrect handling of graphic-loading functions.
- Modified graphic-drawing code potentially causing inconsistent gameplay speed on certain hardware configurations.
- Modified format of Story Codes to fix minor bugs in replaying Acts. Consequently, existing Story Codes from previous versions will no longer function.
- Fixed some potential problems with level generation for Training Pad Zone.
- Fixed bug causing incorrect tile overlaps in Dark Future Zone.
- Various minor tweaks to territories and behaviour of queen slimes.
- Added missing option to view Endless Tower records from the main menu.
- Added option to view the latest submitted ranking online scores for all game types.
- The final score now counts up more quickly for larger scores when a key is held.
- There is now a short delay before the exit portal is opened upon completing an Act.
- Rebalanced the presence and placement of items and artefacts.
- Blockheads can now break or destroy blocks or objects with which they collide.
- Armour is now displayed in addition to (rather than in place of) hearts in the HUD.
- Armour status is now displayed in the Emporium.
- Updated Rickard's death animation.
- The Scroll Of Skills can now be encountered with differing numbers of traits, and no longer lists traits which Rickard is currently incapable of learning or has already learned.
- The Talisman Of The Brotherhood no longer negates the absorbed momentum of incoming shots.
- It is no longer possible to sell the Deadly Hunting Umbrella.
- Improved display behaviour and coding efficiency of the Helping Hand.
- Firearms can no longer be used underwater.
- It is now possible to buy additional equipment in the Emporium.
- Combined the effects of the Gold Whistle and the Silver Whistle.
- Modified behaviour of the Lava Helm and renamed Fire Helm.
- Added new items: Barrel Of Plenty and Rocket Pack.
- Added a new achievement: Combo Record.
- Added new trait: Air Supply.
- All hellion slaying achievements now unlock a related trait.
- Rickard can now be called upon to recover the remains of dead Brothers of the Order of the Gatekeepers.
- Minor interface updates.
- Minor and miscellaneous Regnus scripting optimisations.
- Miscellaneous and minor graphic, animation and display improvements.
- Miscellaneous balancing adjustments.
- Miscellaneous code optimisations and improvements.
v1.1.0
2012-10-25
- Acts can now only be manually failed when Rickard is standing on firm ground or swimming confidently.
- Some items can now be equipped in tandem.
- Rickard is no longer required to reach the portal upon failed missions.
- Rickard now keeps his accumulated treasure upon surviving a failed Act.
- Revised Training to reduce overall length, include additional information and improve intuitivity and ease of existing challenges.
- A record is now kept of the best time achieved for Training (and a reward is available for a particularly good time!)
- Fuel barrels can now be collected for later use, can be collected when on foot, and completely (rather than partially) refuel the balloon when used.
- Items are now destroyed upon being submersed in lava.
- Enemies now avoid attacking immediately upon Rickard's arrival.
- Added new items: Scroll Of Skills, Suit Of Armour, Sack Of Plenty, Rocket Launcher and Magic Lamp.
- Added new weapons and ammunition: Rockets, Holy Hand Grenade.
- Added new traits for Rickard: Karmic Synergy, Hang Glider, Armourer, Strong Legs, Master Armourer, Karma Chameleon, Prepared, Bombardier, Sharpened Tip, Weighted Pommel and Heavy Boots.
- Added new enemies: Cyclops Cluster and Gargantuan Cyclops.
- Added Endless Tower minigame.
- Heavily revised gameplay of The Last Stand.
- Removed the Golden Timepiece.
- Removed purple pixie-flowers from the game.
- Removed possibility of Rickard coming into possession of more than one DHU.
- Renamed the Lava Suit (now the Lava Helm).
- Modified behaviour of the Aqua Helm.
- Revised effects of the Golden Hourglass.
- Improved balance of Positive Karma trait.
- Tweaked mana costs of several traits.
- Combined the effects of the Diver and Strong Swimmer traits.
- Increased damage done by the Head Stomp trait.
- Changed the available gifts given by the Brotherhood to new adventurers.
- Corrected behaviour of DHU rebounds from top edge of levels.
- Improved behaviour of the Tiara Of The Ancients in dealing with multi-room Acts.
- Reorganised and improved in-game pause menu.
- Rearranged main game menu.
- Reoragnised the Traits menu.
- Improved end-of-Act notification texts.
- Current Chapter and Act information is now shown in the Emporium.
- Added outlined/non-transparent HUD option to help in Zones in which HUD-visibility was previously impaired.
- Added note on where to find Story Codes to the Story Code entry screen.
- Reduced whiteness of screen flashes.
- While settling the score at the end of an Act, the time between each coin-count is now reduced when a game key is held (in addition to the increase in speed of the coin-counting itself).
- Improved animation aesthetics of cut-scene text-display.
- Updated credits.
- Fixed bug causing MIAs to be erroneously invulnerable in some circumstances.
- Fixed omission causing some hellion not to count towards Rickard's kill tally.
- Fixed potential crash-causing bug in Act generation algorithm for Inner Organ Zone.
- Corrected bug in Act generation algorithm for Inner Organ Zone preventing some cyclops from being correctly spawned.
- Fixed bug making some Acts impossible to select using the Story Codes (consequently, Story Codes from previous versions will no longer work).
- Fixed bug causing incorrect behaviour when quitting Training during Brother Raymond's briefing.
- Negative Karma now works correctly for all hellion.
- Tweaked Gloom Keep Zone generation procedure to remove one possibility of impossible Acts.
- Fixed serious bug causing crashes when a high enough wealth was achieved.
- Fixed bug affecting the selection of enemies for boss levels.
- Fixed bug causing skull mercenaries to occasionally attack their employers.
- Heavily reworked backend code for the Emporium for improved extensibility, also fixing a bug causing potential incorrect behaviour of the Haggler trait.
- Improved application closure sequence in the (hopefully unlikely!) event of a crash.
- Consolidated code for high scores and fixed bug causing names to be submitted incorrectly under certain circumstances.
- Made key change to Act possibility-checking routine to decrease likelihood of the occurrence of certain unfair circumstances.
- Improved speed efficiency of in-game text-display to prevent unnecessary slowdown.
- Added additional property handling for certain problematic graphic stacking circumstances.
- Miscellaneous minor graphical, textual, audio and interface improvements and fixes.
- Miscellaneous Regnus script enhancements and minor fixes.
- Miscellaneous gameplay balancing adjustments.
- Miscellaneous code optimisations and improvements.
v1.0.2
2012-09-18
- Fixed serious bug causing saved data to become corrupted if two Mystery Crystals were collected in a single Act.
- Fixed bug preventing customisation of the "Change" key.
- Fixed several bugs causing some deaths to be reported incorrectly.
- Fixed minor text error by compensating for limitation in the current Regnus specification.
- Fixed bug causing Rickard to potentially lose his DHU when umbrella-jumping at the end of a failed Act.
- Fixed bug allowing the submission of scores of zero to the online scoreboards.
- Fixed bug causing parts of ladders to become unclimbable upon balloon destruction in the vicinity.
- Fixed bug causing incorrect teasers to be generated for Acts in the Foetid Fortress Zone.
v1.0.1
2012-09-11
- Fixed bug causing Rickard not to spawn in the fourth training act.
- Altered text for one console in the third training act for clarity.
v1.0.0
2012-09-10
- First release!