Afterlife 3: Legends of Rickard Bronson update 1.12.2

News and updates about Afterlife 3: Legends Of Rickard Bronson - please post any version-specific feedback, thoughts, comments, suggestions, ideas or bug-reports in the appropriate (or latest) release thread here!
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Ryan
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Afterlife 3: Legends of Rickard Bronson update 1.12.2

Post by Ryan »

Afterlife 3: Legends of Rickard Bronson update 1.12.2 is now available to download, with fixes to two bugs discovered and kindly reported by Grave_mire, plus some additional small fixes and minor game improvements:
  • Fixed bug causing mission objectives to be completed without destruction of the target when struck by falling objects.
  • Fixed Story Code input field to be long enough for longer Story Codes.
  • Fixed possibility of treasure-hunt missions with targets of zero.
  • Fixed bug causing some blocks to be immune from falling in collapsing stages.
  • The ESC key can now be used to skip through each item of the post-Act score countup.
  • Altered frequency/regularity of falling blocks in collapsing areas.
  • Stan busts and skull altars now create a small explosion when destroyed.
  • Improved code efficiency of one routine related to Act-generation.
The newest update can always be downloaded here, and the full changelog is available the same place as always.

Have fun. :)

Ryan

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Grave_mire
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Re: Afterlife 3: Legends of Rickard Bronson update 1.12.2

Post by Grave_mire »

I found one bug: in technodeath in the pipe instead of diskettes are lores.

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Ryan
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Re: Afterlife 3: Legends of Rickard Bronson update 1.12.2

Post by Ryan »

Grave_mire wrote:
January 21st, 2019, 7:57 pm
I found one bug: in technodeath in the pipe instead of diskettes are lores.
Thanks for the report. I'll add a note to my bugs-list. ;)

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