Kull wrote: ↑February 10th, 2021, 11:33 am
Interesting game, if i may, i have some suggestions.
Thanks. You're welcome!
Kull wrote: ↑February 10th, 2021, 11:33 am
First, a bug report, when transferring XP to the venom skill (given to the flat turtle type without the spikes on its shell) after learning from the NPC in a house in the NW under swamps and mountains areas), when i click the skill again, the game crashes and i get the error #62, happened twice in a row.
Thank you for the report - I'll test this and see if I can find the cause!
Kull wrote: ↑February 10th, 2021, 11:33 am
Got an error #2 earlier i think but i can't find my notes.
If you can remember exactly what you were doing in the game when this happened, that would be really helpful.
Kull wrote: ↑February 10th, 2021, 11:33 am
Speed up the movement, at least in town x3 x4 or even x5, if it speeds up the message display, it's fine too, otherwise
The character movement in towns is already pretty fast - I think you'd probably find the game would look pretty strange with the player running about at 5 times the current speed!
If movement in towns feels too slow, is it possible that the game is running slowly on your system, perhaps?
Kull wrote: ↑February 10th, 2021, 11:33 am
Instant text display would be great too.
Do you mean when speaking to NPCs? If so, do you know you can press the ENTER/SPACE keys etc. to skip dialogs?
Kull wrote: ↑February 10th, 2021, 11:33 am
A sound menu for the SFX and music volumes or at least an option to shut the music down.
Yes, I've considered a sound slider before - but it's not completely trivial to intelligently balance music and sound effects, and of course the system sound can be adjusted pretty easily by the user anyway in Windows, so I've not put the time into doing this yet as it didn't seem hugely important (I mean, I almost never bother with adjusting sound sliders in games myself!)
And the music is a huge part of the intended atmosphere of the game, so I wouldn't think it would make sense to disable it completely! I have considered releasing an optional version of the game with higher-quality music, but this would entail far greater download filesize, of course. I don't know, maybe it would be worthwhile - what do you think?
Kull wrote: ↑February 10th, 2021, 11:33 am
Being able to switch from one evo character page to the next one would be great too instead of having to exit and then get back to the other one, a simple arrow on the top right corner would be just amazing.
Okay, being able to switch between evowok within the evowok stats screen would be easy enough to add... But just to mention, you can already "swap hands" while in the evowok stats screen (moving your second evowok to the first slot, and vice-versa), and I tend to use the F1 and F2 keys to quickly switch between the stats screens when playing (pressing F1 will open or close the stats screen for the first evowok, and F2 will open or close the stats screen for the second evowok, so you can quickly toggle between the two slots using these keys).
Kull wrote: ↑February 10th, 2021, 11:33 am
About the gameplay, the early game is extremely grindy and punishing, not very engaging for a new player
I've put quite a bit of effort over the last few updates into balancing the early game, and I think it's currently playing much better than it did on early release. The "grindy" quality is in the nature of the game anyway (playing matches for money, renown and experience is the core gameplay mechanic!), so a certain amount of that is intentional - but I don't feel that the initial combat difficulty is necessarily too punishing, if approached strategically. I'm happy to consider any specific suggestions though.
Kull wrote: ↑February 10th, 2021, 11:33 am
Free heal in the first village, or at least for evos of prowess < 15 or 20 or 1 gold per 5 level under prowess 20 (1 for prowess 5, 2 from 6 to 10 )
Healing injuries with Doctor Gray while still starting out in Jasper is already fixed at a cost of 5 Coins, I believe? After this, healing is already scaled to the Prowess of the evowok.
Kull wrote: ↑February 10th, 2021, 11:33 am
Increase the carrying capacity or at least remove or change the penalty the -3% bravado is just too much and the message spamming is annoying too so making it less frequent and making it not stopping the movement would be great (less bravado loss and less nuisance)
I'm actually quite surprised that you've managed to reach your maximum encumbrance! While playtesting the encumbrance features, my main concern was that it was likely that most players would never even reach the maximum anyway! I wonder what you're carrying with you that's so heavy?
In any case, the idea is that using packhorses and depositing items at banks should allow you to keep your travel load light!
Kull wrote: ↑February 10th, 2021, 11:33 am
first aid with the basic med kit heal very little even with 80% in first aid (maybe increase it by 50 or 100%?)
With your character's First Aid Skill at 80% and treating an evowok whose breed you've identified, you should be healing about 90% of the injury's current damage (so, if your evowok's arm has received 100 points of damage, then using a First Aid Kit to heal the arm with a First Aid Skill of 80% should leave only 10 points of damage unhealed). If this isn't the case, perhaps you've encountered a bug?
Kull wrote: ↑February 10th, 2021, 11:33 am
What about some natural regeneration?
Like +1%/2% total health every couple of steps (5 steps, 10 steps?)
Earlier versions of the game actually did have a natural healing mechanic, but this effectively made it necessary to walk around aimlessly after every fight waiting to heal. We called it "heal-grinding" in playtesting. Trust me, it was awful.
Kull wrote: ↑February 10th, 2021, 11:33 am
the girl in one city wanting to get away from her mother and become a breeder asks for 300 coins for a horse and yet, i believe we hae to pay 1800.
Perhaps she knows the horse-trader personally?
Kull wrote: ↑February 10th, 2021, 11:33 am
What about an auto ID if one of the training skill is high enough?
Well, identifying all the evowok breeds and becoming an evowok expert yourself is possible... But by that time, you've already identified all the breeds, so...
Kull wrote: ↑February 10th, 2021, 11:33 am
I liked that it got robbed when i forgot to lock the door but it's weird that the items i put in the bank got robbed too.
Um, that sounds like it may be a bug!

Thanks for mentioning. I'll investigate...
Edit/update: I've just checked this, and it seems to be working as it should (the cottage being robbed doesn't magically cause anywhere else to be robbed too). I wonder if it's possible that you're mistaken about this?
Kull wrote: ↑February 10th, 2021, 11:33 am
I was expecting to have my private kennels there and actually be able to get a healer/surgeon, and all the commodities, i didn't complete the game but really, having our own hub with all the commodities would be great and for the price asked, it'd be just fair, even if we have to meet and recruit various NPC to fill each role
Haha, this is a really cool idea actually! It wouldn't be trivial to implement, but I'll add it to my ideas list.
Kull wrote: ↑February 10th, 2021, 11:33 am
Having expert identifying them in each arena would be a plus.
Adding evowok experts to the Stadiums isn't a terrible idea. I'll consider that.
Kull wrote: ↑February 10th, 2021, 11:33 am
Being able to have a couple more of evos following, even if we can't switch them / use them in battle would be really nice.
I think I've answered this question in a previous thread, but there are two reasons that the player is limited to handling two evowok at once: firstly, the game's pace and economy are designed around choosing pairs of evowok which compliment each other for each challenge encountered; and secondly, evowok are able to breed when in threes, and I didn't want to include a whole evowok farming sub-game (just yet, at least!)
Kull wrote: ↑February 10th, 2021, 11:33 am
Well, i think that's it, i realize it's probably enugh work for a couple of years if you were willing to make all the changes but i'm just giving some feedback.
Feedback and ideas are always appreciated, and little features and bugfixes are quite easy to add. Also, knowing that people are even playing the game is a big boost to my motivation to work on it again, so thanks!
Kull wrote: ↑February 10th, 2021, 11:33 am
I also thing this game could have some commercial success with all these quality of life changes and some graphics lifting.
There are a lot of major gameplay changes I'd want to make if I were creating a commercial adaptation of the game (for a start I'd want to make it fully online with player-vs-player interactions), but I have no intention of commercialising this freeware version. However, with regards to graphics, the game's artwork is primarily by the talented Sjoerd Klinkenberg, but at present the graphics are essentially "unfinished", as Sjoerd became very busy with real life concerns before the final graphics were completed, so we decided to release it as it is (which hopefully isn't too ugly!) - I'd be more than happy to hear from someone who wanted to collaborate on finishing/updating the existing graphics though.
Kull wrote: ↑February 10th, 2021, 11:33 am
Anyway, thanks for sharing your game and good luck.
Thank you for playing.
