As always, the update is available here, and a full list of fixes in this version can be found here. And of course, please do feel welcome to post below with any comments, questions or suggestions relating to this update.

Ryan
What sound options do you have in mind? I did consider adding an in-game volume control at one point, but I realised that most people generally just use the volume on their speakers to control the sound level, so it might be one of those features that goes largely unused...fruity wrote:sound options and windowed mode would be nice
And after I put so much time into writing the music.fruity wrote:I think separate volume controls for music and sound effects could be quite useful; I -and I'm quite sure many other people too- like to listen to music my own music while I play videogames, generally leaving the sound effects on -though at a low volume- if I have the chance.
This is perhaps a good point for consideration, particularly as successful runs can last a while. A windowed mode shouldn't be very difficult to implement in theory, but there may be some other technical issues to consider, and I still don't especially like the idea of the game itself running in a window. One possibility would be to add an option to the pause menu to allow the game to be minimised to a window when paused and the sound muted, to allow a break to use the computer if necessary during longer runs.fruity wrote:Also, since there's no save feature in the game, when one wants to take a break and maybe use the computer for something else the only thing to do is pause and minimize, but this leaves the screen at a lower resolution (at least in my pc) annnd the music still sounding.
Thanks - a comparison to Spelunky is pretty flattering.fruity wrote:Have you ever played Spelunky? It's very similar to your game, and it has both of these options (by the way have, have you mentioned your game to Spelunky's community? I think many of them would love it).
Hmm... I guess that might just be one of those quirks of the game.fruity wrote:By the way, isn't it a little ilogical that Fire Fortress' Skull Captain is so much harder than Frigid Freezer's? Fire Fortress' one is quite hardcore for an Episode 1 boss I must say.
I've found and fixed this - as you guessed, it shouldn't be possible to earn these achievements in The Last Stand. Thanks for spotting!fruity wrote:One more little detail, yesterday I noticed I made 2 new achievements, one for killing 100 ballrogs and the other for 100 spooks, thing is I don't really think I killed neither of these in a single run in adventure mode, I probably did this in Last Stand, shouldn't these be achievable only in Adventure mode?
Ahah, also just found and fixed this - a nasty little bug, but your error reporting was impeccable: it was caused when picking up certain fuel barrels, but only with a full inventory, so I'm very glad you mentioned that.fruity wrote: Dark future zone, was just about to pick up a fuel barrel
Edit: By the way, I'm quite sure my inventory was full, so I wouldn't have been able to pick it up, the game crashed before I got to it, though, it seemed like a pretty random error.
My guess is that this is probably caused by the game loading sound files, as it only loads sounds when they are used for the first time, rather than caching all the sounds in memory in advance - which improves memory usage and loading times, but means that there might sometimes be a very small (system-dependent) delay when triggering a sound-effect. In other words, nothing to worry about.fruity wrote: While I'm at it, this reminds me, sometimes the game freezes for a split second when I'm about to either pick something up, get hit, or kill an enemy.
Ahah! Just found and fixed this last issue. It was caused in some circumstances by very large combos, and of course, Target Tower does tend to be prone to those! I've also found and fixed quite a few smaller bugs while looking for this, so it's good that you found it!fruity wrote:Afterlife 3 encountered an error (#6:GKCKABKGKAKIBJJHLGEAGCF)!
[...]
I had just made an score of 97 at Target Tower and got this when I died...
I've also just implemented a new feature to solve this for the next update.fruity wrote:Also, since there's no save feature in the game, when one wants to take a break and maybe use the computer for something else the only thing to do is pause and minimize, but this leaves the screen at a lower resolution (at least in my pc) annnd the music still sounding.