Afterlife: Rickard's Quest version 1.10.3

News and updates about Afterlife: Rickard's Quest - please post any version-specific feedback, thoughts, comments, suggestions, ideas or bug-reports in the appropriate (or latest) release thread here!
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Ryan
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Afterlife: Rickard's Quest version 1.10.3

Post by Ryan » December 8th, 2013, 5:18 pm

With thanks to Oxens for finding and reporting the bug, Afterlife: Rickard's Quest version 1.10.3 is now available, fixing an issue causing a perfect status to be impossible for one Act in the Desert Tomb Zone. As always, the game can be downloaded here (and a full changelog is available in the usual place).

Please do feel welcome to post any further comments, questions and suggestions (or indeed bug reports!) below. :)

Ryan

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Grave_mire
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Re: Afterlife: Rickard's Quest version 1.10.3

Post by Grave_mire » January 15th, 2014, 4:03 pm

I press left+right+down. But aspect not active. And I have some problems with game music.

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Ryan
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Re: Afterlife: Rickard's Quest version 1.10.3

Post by Ryan » January 15th, 2014, 7:01 pm

Hmm. I've just tried activating aspect powers and it seems to be working correctly for me. Is there a possibility of an issue with your keyboard?

What problems are you experiencing with the game music?

Ryan

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Grave_mire
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Re: Afterlife: Rickard's Quest version 1.10.3

Post by Grave_mire » January 16th, 2014, 8:14 pm

Ryan wrote:Hmm. I've just tried activating aspect powers and it seems to be working correctly for me. Is there a possibility of an issue with your keyboard?
Yes. You're right
Ryan wrote:Wha problems are you experiencing with the game music?
http://www.youtube.com/watch?v=aLVA4Y7vnsk

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Ryan
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Re: Afterlife: Rickard's Quest version 1.10.3

Post by Ryan » January 17th, 2014, 12:47 pm

Grave_mire wrote:
Ryan wrote:Wha problems are you experiencing with the game music?
http://www.youtube.com/watch?v=aLVA4Y7vnsk
Thanks - that's really helpful! :)

This was a complication with the pausing/unpausing functions not fully resetting the music. I've just fixed this, so I'll try to release a small update soon (probably once I've compiled the alpha I'm currently working on for the next Afterlife 3 update!)

Ryan

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