As well as focusing heavily on early and late game balance with this update, I've also heavily revised the handling and response of combat mechanics, especially the Deadly Hunting Umbrella, which is now far more accurate, consistent and intuitive to control, though more limited in its overall power, a change which I feel really makes for more skilled, enjoyable combat, especially combined with the ability to head-stomp enemies as part of combo attacks, leading to fast-paced decision-making in tight situations! As a result, I'd recommend that existing pros take a refresher on DHU-use to get used to the new controls - the Target Tower and The Last Stand minigames are a great place for this!


Personally, I think this is very much the best, tightest and most balanced version of the game yet, and should hopefully be a big step towards making it closer to the game it deserves to be - but of course, please do play and see what you think! And as always, if you have any comments, thoughts, questions, suggestions or other feedback, please do post below to let me know! Have fun!

Ryan