
So, what's next for the game?
Well, I do plan to release a larger update a some point adding new content to the game. There were quite a few ideas which didn't make it into the first release of the game for one reason or another, which I'd like to get around to adding, as well as some new things that I think would be cool:
New towns: there are four towns (along with the expected new characters, traders and amenities) in various parts of the world which currently exist in my ideas notebook, but which weren't added to the game on first release. These will almost certainly be included in the content update, and will also include some new amenities which will help to balance a few extra economic considerations, as well as new tasks, quests and storylines.
New encounters: my notebook also includes quite a few ideas for additional encounters which I thought of later in the development process when I didn't want to spend time working on these rather than preparing the game for release, but which would definitely be fun to add in a content update. Some of these will help to provide second-chance access to a few resources in the game which it is currently possible for the player to lock themselves out from with particularly poor decisions, while some will tie in with existing storylines - on which note...
Story continuations: what happens to Gemma and Hadley? What does Ebany do next? Does Obsidian have any future? There are quite a few storylines which are never fully concluded under some circumstances, and I'd like to add in continuations and conclusions to some of these, along with additional quests and player involvements. For some of these, I already I have a fairly clear idea of what I'd like to do, and these will possibly add quite a few new story branches to the game.
Updated graphics: there are some graphics in the game which were intended to be redrawn before release, but which Sjoerd simply didn't have time to complete at the time. It's entirely possible that some of these may be included in the next update.
And of course, a content update to Evowok Breeder wouldn't be complete without...
New evowok: I'd love to add some more evowok to the existing 200+ already in the game. Those of you who remember that far back might recall that I originally accepted submissions of evowok designs when I first started making this game, and I'd be open to this possibility again, if anyone would be interested in seeing some of their own creatures in the game? Either way, there are some ideas I have for new breeds which I'd be likely to add in this update, especially focusing on some of the more unusual abilities and characteristics which currently aren't used by many of the breeds already in the game, and populating some of the more sparse environments with a wider variety of evowok.
An update like this will take a while to put together, of course, but I'd definitely like to do it if anyone would be interested in seeing it released. And of course, I'd love to hear any more suggestions, questions or thoughts on this from anyone playing the game at the moment.
That's all for now, anyway. More news when there is some.

Ryan