Aloshi's Visual Basic .NET crap

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Aloshi
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Aloshi's Visual Basic .NET crap

Post by Aloshi » January 14th, 2006, 3:56 pm

OK, my thread for my games. I will keep links to my games and ask my questions here... Right now, I just need another idea for a simple program. :) Any suggestions?

My games:

Luck Seven; Slot-machine game, my first program. Get it here farther down the thread. Current version: 1.8. (Newest feature is a read me that opens automatically when you hit Help in file or F1)

New game: The Job! Started, scroll down, need a 'lil beta testing. :)

That's all for now!
Last edited by Aloshi on July 10th, 2006, 1:24 am, edited 3 times in total.

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Post by Balloony » January 14th, 2006, 5:02 pm

First of all, you should correct the download link of your "Lucky Seven"-Game, there's missing the ".zip"-extension ;)
(and perhaps make "here" bold, so it's more obvious)

Well, since I fell in love with 2D-platformers such as Cave Story and Seiklus, I'd really enjoy to see a simple little jump 'n' run game with rudimental gfx (MS Paint Pixel artwork :) ). Of course, it does not have to feature physics, music, sounds or similar, already a simple area made out of tiles and some items such as coins which can be collected would make me quite happy ;)

However, if this is still a bit too demanding, I like Arkanoid games too :P
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Post by Qabach » January 14th, 2006, 11:27 pm

I don't know how to delete a post, so ignore this.
Last edited by Qabach on January 15th, 2006, 7:51 am, edited 1 time in total.
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Post by Qabach » January 14th, 2006, 11:29 pm

I really want to start making some rudimentary games sometimes.

I've been learning to use Java, and i'm getting pretty good with data handling and stuff, but i've never learned anything about taking realtime button pushes or having a user interface that's not the default text console.
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Post by Aloshi » January 15th, 2006, 12:28 am

Here is lucky seven, which was deleted.
Attachments
Lucky seven.zip
Here is my other game, Lucky Seven, which was deleted. It is a slot game.
(17.2 KiB) Downloaded 327 times
Last edited by Aloshi on February 4th, 2006, 3:38 am, edited 1 time in total.

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Post by Aloshi » February 4th, 2006, 3:40 am

Someday I MIGHT try to add a highscore table to Lucky Seven. This will be complete with saving ONLY IF someone A. Has a link to VB.NET help or B. Someone posts how to do it on a previous version.

I have made and uploaded a VERY early beta for one of those "Choose your path" games. Not much at all, WIP, but there will be...;)

Please give me any design tips! If I get a chance, tomorrow I will give this game actuall functions (I hope!) and a way better read me.

Any tips etc. welcome!

NOTE: Game deleted, scroll down for most recent release!
Last edited by Aloshi on February 8th, 2006, 3:22 am, edited 1 time in total.

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Post by Qabach » February 5th, 2006, 12:04 am

Hehe, when I said I wanted to make a burito, it thought that the button was still "become a game designer"
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Post by Aloshi » February 5th, 2006, 2:20 pm

I know. It REALLY needs some work...and someone to make some story ideas....;)

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Post by XGreendayX » February 6th, 2006, 11:03 pm

Yeah. Then when I pushed to learn to make a taco it didn't do anything??? You need to work on it a little more.
My site: Jgaming :D

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Post by Aloshi » February 7th, 2006, 9:27 pm

*sigh* I know! I have been having a rough time with school lately and been playing online games lately, so I *MIGHT* be able to do some work in a bit. Currently need story ideas on: What you can do once you are a game designer, and maybe a bit for the student teacher. NOTE: For almost any work to be done, these ideas need to happen!!

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Post by Qabach » February 8th, 2006, 3:02 am

I know what you mean about school trouble. I'm having a bit of that myself.
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Post by Aloshi » February 8th, 2006, 3:21 am

EDIT: Fudge this post, and fudge The Job!
Last edited by Aloshi on November 30th, 2006, 2:28 am, edited 1 time in total.

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Post by XGreendayX » February 8th, 2006, 10:28 pm

Still doesn't work. I pushed all three buttons and nothing happened. :(
My site: Jgaming :D

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Post by Qabach » February 9th, 2006, 2:20 am

I got a pop up window telling me that it's not done and I should go away.
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Post by Aloshi » July 10th, 2006, 1:31 am

Okay, I've been getting back to my work. I made some little things and messed around for about a total of 2 hours, and heres what I can do:

Message Box Results: I can now make it detect if you Click ok, cancel, etc... Will be usefull for some stuff eventually, I'm sure :P

Opening Other Forms: Just today, after about an hour, I figured out how to make it when you hit a button, it opens a new form...Again, eventually useful. :P

And some other stuff.
Last edited by Aloshi on November 30th, 2006, 2:29 am, edited 1 time in total.

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Post by Aloshi » August 14th, 2006, 2:32 am

I finally figured out how to use the arrow keys, letter keys, and numpad! :)
And I figured out how to save and load! (badly :S)

And so without farther wait, I made a game (so far has been worked on for 3 days) that is still in beta. It's a turn-based fighting game, with many new things I have never done in a game before. Some features SO FAR:

-Two AI characters to fight, randomly selected
-Two playabled characters, one bought
-Saving and loading (Doesnt work great, VERY easy to hack
-Four different attacks for each character
-Secret cheats (That DON'T use the password box to activate! Its a first!)
-A secret character
-A awesome logo
-a CRAPLOAD of bugfixes since the Alpha and beta 1 (Neither posted)
-Way more that I forgot
NOTE FOR THIS VERSION: Sonic is currently able to be bought but not used.

It is not finished yet, but definately has some gameplay. Many further updates will be posted at Jgaming (forums). I will try to post updates here as well but may forget.

There are about 4 good cheats (I mean that too) That require more than knowing the password. Including using the secret character.

Linkage to beta: http://www.bjwaymods.net/download.php?f ... _copy1.exe

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Post by XGreendayX » August 15th, 2006, 4:51 pm

sweet Aloshi! you finnaly posted our game. yeah i know it is crap but it is the best we have made.
My site: Jgaming :D

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Post by Aloshi » August 15th, 2006, 6:25 pm

Finally? It's been there for 2 days or so now. >.>

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Post by XGreendayX » August 17th, 2006, 5:06 pm

im not on here every day. :thealmightytup:
My site: Jgaming :D

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Post by Aloshi » October 19th, 2006, 5:42 pm

It has come.

A sequal to a game so crappy you wouldn't believe I bothered.

But I did.

And this one has movement.

Its the begining of the begining, and its here in beta. And this is three days or so of work.

FEATURES:
-Sounds!
-Hadoken!
-Movement!
-Kicking!
-Two Player Only! (No AI yet >.<)
-More I forgot! (I'm posting in a hurry :P)

COMMING SOON:
-AI!
-Teleport Behind Opponent Attack! (REAL soon, this one ;))

LINKAGE TO BETA 1: http://www.geocities.com/allofquist/Fig ... _Beta1.zip
500-some kilobytes.

Enjoy! Comments, bugs, all that stuff is welcome!

SAD NOTE: Requires the .Net 2.0 framework! Will NOT work probably, even if my other games did! This is because I had to upgrade to Visual Basic .Net 2005 instead of 2003.
Get the 2.0 framework here: http://www.microsoft.com/downloads/deta ... laylang=en
Its 22.4 megabytes.

And....XgreendayX really didn't do much on this one. All coding was done by me.

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Post by XGreendayX » October 20th, 2006, 8:46 pm

Na didn't care that much. Making my own now and coming up good but no miving so well it crap. :*|
My site: Jgaming :D

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Post by Aloshi » November 30th, 2006, 2:34 am

Well, my year-long dream has been to learn to save text etc. in files on VB.NET. I have FINALLY accomplished most of what I wanted to do. And from it, came THIS! It's a decently-cool app that shows off saving/loading - in the form of monsters. It's a lot like Scannerz (If you've ever gotten to see/use one...) minus the pokemon simulator/fighting/items, and the addition of messages which can be read/edited in the program. Theres more info in the readme...which is fairly neato to read. :) Just type "readme" (no quotes :P) as the name of a monster and click read data, and it should cover just about all this is, and how to use it, and how to make your own monsterX(s).

It even has a super-cool Chao (Sonic refrence) picture of file not found. XD

NOTE: It still requires the .NET framework, and a later version. If you get errors at startup, get it. Download it here: http://www.microsoft.com/downloads/deta ... laylang=en its about 22 meg.

The downloadage: http://www.bjwaymods.net/download.php?f ... erx_v1.zip

EDIT: I just realized...it doesn't cover button usage...Read Data opens a monster's files, Resend Data saves your text changes (name can't be changed...). Soon, I might add a button that opens paint on the monster's image...oppinions? I might also make some additions if anyone has some good ones!

Enjoy!

By the way, if you want...I can use this/make another thread for all the monsters we may make. I'll have an extra monster for demonstration some time soon, hopefully. ;)

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Post by Aloshi » December 9th, 2006, 7:31 pm

(sorry for double post) I'm making a web browser now...:)

It's comming along well, but I doubt I'll release it. Just for my (and maybe someone else who is...unfortunate w/ IE's) use.

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Post by Balloony » December 10th, 2006, 10:06 am

I would be careful with tinkering anything internet related, in particular substantial access software, as it might cause huge security vulnerabilities that are exploitable by hackers or malware. Building a web browser is a very challenging task and unapproved (beta) versions should never be used for productive work, independently how many people work on it and how long already. Not meant as an offense, but you better neither pass it around to anyone nor use it for your own all-day surf. Its just too risky.
To test it yourself, I suggest you to set up a beta environnment via dual boot or per software such as Microsoft Virtual PC 2004 or VMware. There are downloadable and fully working trial versions of these.
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Post by Aloshi » December 10th, 2006, 4:42 pm

Err...It uses IE's...everything, including the internet security settings, it is a standard control in VB.NET. And besides, I don't even plan to release it. :P

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