Afterlife v1.7 out now!

News and updates about Afterlife: Rickard's Quest - please post any version-specific feedback, thoughts, comments, suggestions, ideas or bug-reports in the appropriate (or latest) release thread here!
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Ryan
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Afterlife v1.7 out now!

Post by Ryan »

Hello all! :)

As you're probably already aware, I've recently been working on a major update to Afterlife, and today (also my birthday, actually), after extensive testing from an excellent team of forum regulars, version 1.7 has finally been released (or should that be "unleashed"?)

There are lots of improvements in this version, but probably the most noticeable difference is the addition of multiple hits for your balloon, a feature so commonly requested that I finally decided to give in! ;)

Finally, I'd like to take this opportunity to give a big thank you to Balloony, Qabach and Cryoburner, the aforementioned crack-squad of playtesters, who did a great job finding all the horrible flaws in my code so you don't have to. :)

Anyway, as usual, enjoy, and look for more news here soon!

Ryan
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Ice Caverns Zone
Ice Caverns Zone
AfterlifeScreenShot3.png (94.01 KiB) Viewed 17291 times
Hidden Garden Zone
Hidden Garden Zone
AfterlifeScreenShot2.png (94.21 KiB) Viewed 17292 times
Lava Ruins Zone
Lava Ruins Zone
AfterlifeScreenShot1.png (14.01 KiB) Viewed 17289 times
Hang on, this isn't from the same game at all...
Hang on, this isn't from the same game at all...
A2SS.jpg (65.98 KiB) Viewed 17074 times

Balloony
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Post by Balloony »

Hey,

glad to see you got everything fixed so soon. And of course, happy birthday :) How many candles on the cake? :P

Promising screenie btw B).
"Time flies like an arrow, fruit flies like a banana." -Groucho Marx

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Qabach
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Post by Qabach »

Afterlife 2 looks so fun!
Can't wait to see what it's really like.

I just finished finals, so now I can try afterlife 1.7 out a bit more. Who knows, maybe I'll find a whole new raft of bugs >:D
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Qabach
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Post by Qabach »

Suicide mode is a whole lot more fun with the new umbrella mechanics.
This opens up a lot of possibilities.
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Wheee.arp
If you haven't unlocked suicide mode yet this replay may ruin the surprise a bit, so don't download it.
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“Someone told me that each equation I included in the book would halve the sales.”
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Cryoburner
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Re: Afterlife v1.7 Out Now!

Post by Cryoburner »

I restored my save file and played a bit of the new Afterlife today, perfecting the remaining suicide mode acts in the Ice Caverns. The new umbrella jump handling works well, and makes it easier to rack up combos.

Anyway, nice work on this release! : )

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Grave_mire
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Give me Afterlive 1.6.1

Post by Grave_mire »

I played Afterlife 1.0.5 long ago. And I love it for its difficulty. However, version 1.7.0 I was disappointed. I want play this game again but I don't want play in easy version. Give me please version 1.6.1 of this game.

And sorry for my worst english.

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Ryan
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Re: Give me Afterlive 1.6.1

Post by Ryan »

I'm afraid I don't keep copies of past versions of the game - apart from anything else, a lot of bugs have been fixed since the original release, some of which would make the game unplayable on modern hardware.

However, I don't think the game has become any easier as such since the changes in version 1.7 - rather, the difference between the Easy mode and the Hard mode has increased, which hopefully now makes the game much better balanced. Earning Perfect grades in the most recent version still requires completion of the Act without being damaged, which was the case for all difficulties in the original releases of the game, so that level of difficulty is still present if you're an advanced enough player to attempt Perfect grades for all Acts and fully complete the game. ;)

Also, the most recent game in the series, Afterlife 3, provides a pretty brutal level of difficulty based on the same engine, if you're in need of a challenge. :)

Ryan

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Grave_mire
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Re: Give me Afterlive 1.6.1

Post by Grave_mire »

Ryan wrote:I'm afraid I don't keep copies of past versions of the game
It's micerably
Ryan wrote:However, I don't think the game has become any easier as such since the changes in version 1.7
In 1.5.0 to complete average act I try as least 30 times (30!!!!!). And I loved this game for this.
Ryan wrote:However, I don't think the game has become any easier as such since the changes in version 1.7 - rather, the difference between Easy mode and the Hard mode has increased, which hopefully now makes the game much better balanced.
It doesn't help.
Ryan wrote:Earning Perfect grades in the most recent version still requires completion of the Act without being damaged, which was the case for all difficulties in the original releases of the game, so that level of difficulty is still present if you're an advanced enough player to attempt Perfect grades for all Acts. ;)
But now it's not interesting.
Ryan wrote:Also, the most recent game in the series, Afterlife 3, provides a pretty brutal level of difficulty based on the same engine, if you're in need of a challenge. :)
I'm tired of use google translator I say derect:

Mod Edit:
Google Translate wrote:I loved this game because of its complexity, for the feeling that here you are almost gone but the whole act at any time you can shoot and everything, all the efforts to smarku. And it was great. The game is kept in constant tension. One act had to spend an hour or two, a whole day or even all week. With each new defeat you slowly begin to understand how to dodge, where to stand when someone is better to leave, but someone shoot immediately. This process has delivered an indescribable pleasure in each act was really fun to play. And when you will pass some of these acts - so it all holiday! The game is terribly addictive, it was a sense of place. And now what? Now every act is passed on the first try, no balance does not help. The game became boring place because too easily. You no joy from passing, no pixel studying a single act, nothing of what I fell in love with this game. Perfect grade mean? What's the point? After all, it can not pass! Previously, there was no choice: I had to be sure to pass have never naporovshis on any enemy or something else. For if not pass this act will not open another. And what now? Is being held without losing a single life, come with losses - all the same the next act opens. And passing lossless simply makes no sense: because you can not do. For what is it for? For perfect'a? Agree very bad incentive. But in the older versions had a really good incentive: not pass the act - will not open next. And the act did not bother because they do not have a choice, it is necessary to go, period. And now, once at the perfect place, no one will be only after the passing game, and when opened 420 different acts to focus on something very difficult one, I agree! And before the game just did not give a choice. You have to pass. And the stimulus was and everything was. What is now - this is not it. May you and it seems that now everything is fine, but it is not. And, since no one can give me the game I called his favorite game, alas, it is no more. No more of that game. There is only this. But it's not my favorite game, in any case.

PS I know that no one here will not understand me, and that you want to delete this post to hell, but I do not care. You once already spoiled what I liked, and worse to me you have nothing to do.
If anyone have 1.6.1 version of this game please gave me link.

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Ryan
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Re: Afterlife v1.7 out now!

Post by Ryan »

I've edited your post to include your text as translated by Google Translate - I'm afraid that I don't speak Russian, so if you want to be understood, English is your best choice. I've also merged the thread to the comments on the 1.7 update, as it primarily relates to that.

Anyway, I'm sorry you seem to be displeased with the updates made to the game eight years ago - but I've put a lot of love and attention over the years into trying to make the game as good as it can possibly be, and part of that has been to try to ensure that all of the elements of the game have a functional purpose. In the versions prior to v1.7, there was too little difference in difficulty between the Hard and Easy modes for the various levels, which meant (as you've said yourself above) that the Easy mode was still very, very difficult, but once a level was completed at that level of difficulty, the Normal and Hard modes were close to being simply repetitions of the same process. That was never the intention of the game layout, and I think that the current balance is much, much better.

Of course, as you've played the game before, you will find the Easy mode much easier if you've already played through those levels in an earlier version - but you have a bit of an advantage there as you already know how to play! Oddly enough, just a little earlier today I watched a player new to the game struggle try after try to complete some of those stages in the Easy difficulty for the first time, so I really don't think it's true to say the game's become "easy" by any reasonable standard - but I do hope that it's now at least a little more accessible to newcomers than the first few versions were. I certainly don't think there are many people around who'd be able to pass through the Easy mode for the first time even now without a lot of failures along the way.

Plus, of course, a player good enough to have completed all of the Acts with a Perfect grade has an additional reward in the form of the Act Editor, which hopefully is quite a cool prize for anyone with the required level of skill and perseverence! :)

I personally think the changes made since the 1.7 update have helped to make the game much better balanced, and much closer to the game I wanted to make when I first started work on it all those years ago - you need to remember that the game isn't tailored to your skills personally, and as the first game in the series, needs to have a good learning curve, rather than being so difficult that it's only playable by existing players. If you're good enough to find the Easy mode unchallenging, that's great - and like I said, perhaps you should try Afterlife 3, which certainly has a much more brutal level of difficulty for players already used to way the game works, plus a lot of new things to explore and discover.

In any case, I'm trying to be helpful - whether or not you understand the reasons for those changes, it's honestly really nice to know that you like the game enough to care enough to post about it eight years after the update! :)

Ryan

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Grave_mire
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Re: Afterlife v1.7 out now!

Post by Grave_mire »

I don't want play something other. I want to play in my favorite game. Again. Rather than 1.7 and afterlife 3. But 1.5.0 version not playable in windows 7. And I want to get link to version 1.6 - 1.6.1. Not other.

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Re: Afterlife v1.7 out now!

Post by Ryan »

If you find the Easy mode without one-hit-kills too easy to be a challenge, and find the Perfect grades too hard to achieve, why not play the game in the Normal and Hard settings? With the amount of handling improvements and bug fixes since v1.7, the current version of the game really should provide a much better playing experience than the early versions. Some of the veteran players on this forum have achieved Perfect grades for every Act in the game, and even those members have been very positive about the balancing improvements made since the first release. It's great to know that you like the game so much, but I'm afraid that your posts seem to be coming across a little bit over-aggressive, and I really have no intention of removing the Easy mode levels from the game because you find them too easy, any more than I would of removing the Hard mode levels from the game if somebody found them too challenging. ;)

Ryan

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