Really glad you're enjoying the game, Cryo.
Cryoburner wrote:
I did encounter some issues though. Much like with that prior Afterlife update, I encountered a bluescreen, most likely related to some incompatibility with my Audigy 2 card.
You and that damned soundcard.
I'll make a note of this. Although I never could find why it happened before, the problem seemed to go away as a result of reordering some of the related function-calls, so I'll see if I can forward-port the previous solution to
Afterlife 2.
Cryoburner wrote:
When I went to check whether the level would load on a second attempt, I noticed that none of my progress to that point had been saved, aside from the one training act I had completed prior. Apparently, progress is only saved when exiting the game, which is probably a bad idea if it happens to crash for whatever reason.
Actually, the game does save your progress even if it crashes, in theory... In this case, however, as the crash was caused by the system bluescreening, rather than the game itself crashing, the save routine simply didn't have a chance to kick in. Saving at the end of each Act is certainly a possibility, though - I'll look into it.
Cryoburner wrote:
Also, sort of a random feature request, but it would be nice for gamepads to be directly supported.
I'd love to do this - a game like
Afterlife 2 naturally suits being played with a gamepad... But actually, I don't have a gamepad of my own at the moment with which to test it! At some point in the future, I'm sure I'll look into adding native pad support to both games. In the meantime, as you mentioned, there are lots of great keyboard/pad mapping utilities that can be used to bring the console feel to the game.
Anyway, thanks for the feedback, and hope you have fun with the rest of the game!
Regards,
Ryan