Grave_mire wrote:Afterlife - my favorite game, I her longtime fan.
Thanks - that's always very nice to hear!
I'm afraid your English is rather difficult to follow, but I'll do my best to respond...
Grave_mire wrote:
The first error is pretty significant, and I am very surprised that she was a nobody noticed, and still not fixed. The error consists in that if in some area is not open all levels, then pressing 0 will be selected 10 of the act, even if he is not open.
I think I've understood this part enough to find the bug you're talking about; and you're completely correct: this is quite a silly bug, and I really shouldn't have let it slip through. I'll try to fix it in an update shortly. Thanks for reporting!
Grave_mire wrote:
The second mistake: if suicide is not already opened and in training press 0 when the selection of the act of 6 to 10, then if you include any other (not training!) level, he will be active in the mode of suicide.
That's also a very silly little bug, and again, thanks for letting me know. This will be fixed in the update too.
Grave_mire wrote:
In level editor to return those enemies that were removed.
Ah, you're talking about some of the enemies which aren't currently available in the level editor, presumably? Well, there were a few enemies which I've removed from the unlockable editor simply because their behaviours and/or requirements make their inclusion in a level for which they were not designed very likely buggy (and potentially seriously so). In order to include them in the editor, I'd have to add new behaviour handlers for those scenarios, which I'm afraid would be fairly non-trivial. I'd certainly give it some consideration if there was wide call for it, but as it is, you're the first to mention this.
Grave_mire wrote:
You need to return the old name of the realms (this is obligatory).
Are you referring to the update in recent versions to use the wraith (rather than human) names for the Realms? This was something I decided to do in order to make sure that the naming convention was accurate and consistent across games.
(I'd quite like to also include the wraith runes for the Zones as well, ala Afterlife 3 actually - perhaps I'll add those in the update too?)
Grave_mire wrote:
The murder of green spook in simple mode should appear 1 kid, in the normal 2 complex 3 and suicide 4.
Ah, now that would be a little obvious, no?
As things currently stand, two spook puppies are released when killing a pregnant spook in the Easy difficulty, and three in higher difficulties.
Grave_mire wrote:
You need to rename some of the enemies.
Practice target is a Moving target practice
Grey bull spook - Horned grey spook
Green bull spook - Horned green spook
Grey ballrog calf - Baby ballrog
Cyclops - Eyestone
White defender -King defender
Grave flower - Blood rose
Pixie flower - Blue star-flower
Pixie flower - Purple star-flower
Pixie flower - Red star-flower
Um, I'm not sure why I'd want to rename any of the enemies (especially to less accurate descriptions)?
Or have I misunderstood?
Grave_mire wrote:
In the final quest in order to open the finish is not necessarily kill the enemies. To do so it was necessary.
You need to return the prize super bullets.
[...]
In training you need to put something else, not the realm of technodeath, because training pad zone realm of hell.
On firestone crusiform need to normal.
[...]
When you select level at the top of the нвписаны job. You need to perform a certain task, remained at the top of the record.
To return Ricardo black eye.
In own levels and in the records when you press r to put the possibility of replay.
[...]
Alexis Yakovlev Monday, October - Left Alexis Yakovlev Monday, October
Alexis Yakovlev Monday, October - Right Alexis Yakovlev Monday, October
I'm afraid I just don't understand your English (or indeed Cyrillic) well enough to guess at your meaning with these points.
Ryan